Firstly, this opening paragraph isn't actually part of my Nintendo article - this is an insight into how this piece of writing came about. In early 2014, Official Nintendo Magazine UK put out a job post on their website for a staff writer, with anybody being able to apply; assuming you could write and had a deep knowledge of Nintendo, and I certainly knew I had the latter (as you'll see!)! You had to write a Nintendo piece of writing to go with your job application, and below is what I wrote (now edited with improved punctuation, grammar, paragraphing, and the inclusion of pictures). I didn't get the job - it turned out that over 600 people applied for this phenomenal job opportunity(!) - but what with the unfortunate closure of the magazine I loved (ONM UK), with the last ever issue being on the 14th of October 2014, it seems right to share this piece of writing with you all... at last! Feel free to leave a comment about what you think of the article, and/or Nintendo, but most importantly: enjoy it, I'm incredibly proud of it! :)
| Above: The love I have for Nintendo is astronomical, and, yes, I could easily name every character in this picture! Below, left: The Nintendo Entertainment System, (or NES, for short), a truly legendary console, and widely believed to have saved gaming following the video game crash of 1983! I eventually got given my very first games console, a Game Boy, which created that special feeling inside of owning my very first games machine, and it would be a console I would cherish for many years. Even back then I remember getting slightly addicted to games, especially Tetris, whilst Super Mario Land seemed pretty hard to a young version of me. The first Nintendo home console I was bought was a Nintendo 64, but, even at this point, I still hadn’t truly fallen in love with Nintendo. No internet, I didn’t read any magazines (at the time!), either, and so the games I played on the N64 were very much what I fancied picking up from the shops - games like Micro Machines 64 Turbo, FIFA: Road to World Cup 98, Mario Tennis, which are certainly not bad games in their own right, and I did experience the unrivalled joys of 3D Mario (Super Mario 64) for the first time - but I now look back and realise how many classics I missed out on during the Super Nintendo Entertainment System (SNES) and N64 eras; well, at least that was the case until Nintendo gave me the opportunity to play them all on the Virtual Console or via a remake (Super Mario World, Zelda: Ocarina of Time, Zelda: A Link to the Past, Super Metroid, etc.). Next up, I was bought a GameCube - a console that some believed to be a "kiddie console", and it was certainly never seen as "cool" for me to own a GameCube when other people had PlayStations and Xboxes - for Christmas 2002, along with the exceptional Super Mario Sunshine (still one of my favourite Mario games). I also had a gorgeous "glacier" (see-through blue) Game Boy Advance, which allowed me to play the superb Super Mario World for the first time, as well as another Mario Kart, Broken Sword: The Shadow of the Templars, the other "Mario Advance" titles, and many others. It’s the GameCube that I really wish to talk about, though, as that powerful little box of tricks changed my gaming life forever! At first, I just played games like Super Mario Sunshine, FIFA 2003, and Crazy Taxi, until one day when I was looking at magazines on a supermarket shelf and saw CUBE magazine with Mario Kart: Double Dash!! on the cover, so I picked it up knowing that Mario Kart is a game series that I had always loved playing. I fell in love with CUBE magazine (and this is where I first "met" Chandra. EDIT: that sentence may not make sense to people, so allow me to elaborate: Chandra went on to work for the Official Nintendo Magazine UK, and now actually works for Nintendo UK!), so continued to buy it from issue 26 through to its death at issue 52, and this lead me to buying games I would never have otherwise bought, and that’s why I’ve always loved magazines since. I bought the new Official Nintendo Magazine UK from issue 1 - in the very same supermarket that I found CUBE magazine - having heard that Chandra from CUBE was going to be working for the magazine, and never looked back; I still sit in bed, or on the sofa (or anywhere, really!) reading ONM to this day (EDIT: R.I.P. ONM UK!). So, thanks to CUBE magazine, at first, I started playing games that I would have otherwise deemed outside of my comfort zone. I took a look at their top 10 GameCube games list that appeared towards the back of the magazine, and took a punt on Metroid Prime and The Legend of Zelda: The Wind Waker - I swear, at this point in my life, I had never before played a game in either of these series - and, to my surprise (because I’d never been big on sci-fi), it was Metroid Prime that blew my mind the most. I was instantly hooked as I evacuated the space pirate frigate, Orpheon, in the given time limit, before flying off to land on what has to be one of the most beautifully realised worlds in gaming: Tallon IV. It was one of the first games, for me, that truly had that compelling nature of wanting to explore every nook and cranny of this stunning landscape, whilst the gameplay (especially some of the tricky bosses, as well as the exploration), music (the sound in general, really), and graphics (some of the effects are still fantastic to this day, like water dripping down Samus Aran’s visor, or the condensation of the steam against the visor) were all phenomenal, and it’s just one of those games that did almost everything right; which was especially surprising after a turbulent development period where a lot of people thought the game was going to be a failure. But it turned out to be astounding, praised by critics and gamers alike - who could forget the first moment they stepped out from the fiery Magmoor Caverns and into the snowy Phendrana Drifts (picture above this paragraph)?! So, Metroid Prime was a "risk buy" for me, but that’s just the start, as thanks to CUBE magazine, I went on to buy the full Resident Evil series (Resident Evil 0 through to 4, at that point, plus Code: Veronica X) - which lead to me buying my favourite non-Nintendo game of all time, the breathtaking Resident Evil 4 - as well as Fire Emblem: Path of Radiance, Metroid Prime 2: Echoes, F-Zero GX, Beyond Good & Evil, Battalion Wars, Pikmin 1 and 2, Second Sight, TimeSplitters 2, Splinter Cell, Metal Gear Solid: The Twin Snakes, Paper Mario: The Thousand Year Door, etc., all of which are games I may have not played without my new outlook on gaming. Paper Mario: TTYD deserves a special mention, as it has to be one of my most favourite games ever. It’s a series that I absolutely love, and I believe that TTYD is the pinnacle of the series, having an incredible world to explore (including a great hub, Rogueport, which has some amazing music that I still occasionally get in my head!), a fantastic cast of characters, stunning visuals, brilliant sound design, addictive gameplay, and a decent lifespan; but what makes it even more amazing is the quality of the script that includes a load of in-jokes and references about Nintendo. It’s also by one of my favourite developers, Intelligent Systems, who have been responsible for creating Fire Emblem, Advance Wars, and Paper Mario. In short: the GameCube - coincided with reading CUBE, and later ONM - changed my gaming life, getting me into series I had never played before but would go on to love for the foreseeable years ahead. ![]()
Above: Resident Evil 4. Just looking at this screenshot makes me want to play this game again, it really is that amazing! And how scary was that chainsaw guy?!
Paper Mario: The Thousand Year Door on GameCube. What a beautiful, unique, and extraordinary game!
![]()
Silent Hill: Shattered Memories is an exciting, tense, psychological journey, and one of my favourite Wii games - if only it was longer and more appreciated, though!
The beautiful Skyloft, the hub world for The Legend of Zelda: Skyward Sword
![]()
Top picture: A picture of my metallic blue New Nintendo 3DS XL. Middle picture: The amazing Wii U. Below: There's not much more satisfying in multiplayer gaming than fighting with Nintendo's iconic characters in Super Smash Bros. For Wii U!
|


























.jpg)







